Set 15 Power Ups

Discover the new champion-specific augments for Set 15: KO Coliseum.

Power Up Consumables
Power-Up Item

Power-Up Item

Use this consumable on a champion to open the Power-Up selection armory for them.

Power-Up Remover

Power-Up Remover

Use this consumable on a champion to remove their Power-Up, allowing you to choose a new one for them.

100 Push Ups

Gain X% Durability. Also, gain X permanent %Damage Amp when you reroll.

Adaptive Skin

(X) When taking damage, gain X Armor% or MR% based on the damage type (up to X total resists).

All Out

(X) At combat start, immediately go ALL OUT and gain X% Durability and X% AD. No longer decay health while ALL OUT.

Exclusive to:

Annihilation

(X) Gain X% Damage Amp. The first time this champion gets a takedown increase the bonus to X% Damage Amp.

Artistic KO

(X) Every 4th attack deals X% more damage. Overkill damage splits between X additional targets.

Atomic

(X) Store X% Health at combat start and store X% more every second during combat. On death deal magic damage in a large radius based on Health stored.

Attack Expert

(X) Gain X% AD and gain X% more AD% from all sources.

Best Defense

(X) When granting or receiving shields, add X% of the shield's value as bonus physical damage on the next attack.

Bestest Boy

Every X seconds Lulu tosses a snack to her Monster granting it an effect. Rammus: Heal X% Health. Smolder: Gain X% AD. Kog'Maw: Gain X% AP.

Exclusive to:

Bladenado

(X) Attacks create a tornado of blades around the target, dealing X% AD physical damage to enemies within attack range.

Blink Attack

(X) When switching targets, blink to the next target. The next attack deals X% more as magic damage

Blood Brothers

Damage dealt by Yone and Yasuo bleeds enemies for X% of damage dealt over X seconds.

Exclusive to:

Body Change

(X) At combat start take the form of the nearest ally and grant them and this champion a X% Health shield.

Bonus Bloom

(X) Summon an additional plant but plants deal X% less damage and have X% less health.

Exclusive to:

Bullet Hell

(X) Fire X% more projectiles with abilities.

Caretaker

(X) On cast, the lowest percent health ally gains X shield (AP%) for X seconds.

Classy

(X) Last-listed traits are X% more effective.

Colossal

Become bigger, more powerful, and gain % Health, % Durability, and % Damage Amp, but take up 2 team slots.

Corrosive

X% Shred and Sunder enemies within 2 hexes. Take X% less damage from Shredded or Sundered enemies. Shred/Sunder: Reduce Armor and Magic Resist

Corrupted

(X) Start combat dormant and gain X% Damage Amp and X% Health whenever champions die. At X% Health, awaken and blink to a group of enemies, stunning them for X seconds.

Critical Threat

(X) Abilities can Critically Strike. Every X seconds, gain X% Critical Strike Chance .

Cyclone Rush

(X) Gain X% Attack Speed. At combat start, a whirlwind removes the opposite enemy from combat for X seconds. (X) Gain X% Attack Speed. Both champions have a whirlwind.

Dark Amulet

(X) Heal for X% of magic damage dealt. On cast, lose X% Health but gain X stacking %iAP.

Demolitionist

(X) Ability damage stuns for X second.

Doom Barrage

(X) Arrows consume X less mana during Varus's ability.

Exclusive to:

Doublestrike

(X) Attacks have a X% chance to trigger an additional attack.

Efficient

(X) Reduce maximum mana by X.

Essence Share

(X) On cast, all other allies gain X% of mana spent.

Fairy Tail

(X) On cast spawn 2 Fairy Friends that each deal X-X (based on Stage) to the target over the next X seconds.

Fan Service

Xayah gains % AD and % Attack Speed per Rakan star level. Rakan gains % Health, % Armor, and % MR per Xayah star level.

Exclusive to:

Final Ascent

(X) Ascend 2 additional times at levels X and X.Level X: Gain X% AP every X attacks. Level X: Launch 2 additional waves that deal X% damage.

Final Boss

(X) Gain X% %i:scaleSV%. Whenever an ally dies, gain X% stacking Damage Amp.

Final Form

(X) After round X-X if this champion is 3-star, become 4-star at combat start.

Exclusive to:

Finalist

(X) Gain X% Damage Amp and X% Durability, increased by +X% Damage Amp and +X% Durability for each eliminated player.

Frost Touch

(X) Attacks have a X% chance to stun the target for X seconds.(X) These attacks deal X bonus magic damage per Stage.

Fusion Dance

(X) At combat start, fuse with the nearest ally, gaining X% of their Health, % AD, and % AP.

Gather Force

(X) On cast, gain stacking % AD equal to X% of mana spent.

Gem Core

(X) The Mighty Mech converts X% of damage taken into Attack Damage and Ability Power, and gains X Armor and Magic Resist.Crystal Rose champions are treated as Mighty Mechs for the Mech's abilities.

Exclusive to:

Hat Trick

(X) Gain X% AD, % AP. Each takedown, don a hat that grants X more % AD & AP%. On death, lose X% of your hats.

Hero's Arc

(X) Gain X% Damage Amp per player level. At level 10 gain an additional X% Damage Amp.

Hungry Hero

(X) Each round gain a consumable that grants X% Health and X% AD in exchange for X player health. Gain X% Health and X% AD.

Ice Bender

(X) Ryze's ability hits in a wider area and X% Chills enemies.

Exclusive to:

Inner Fire

(X) Every X seconds, Burn and Wound the closest enemy within 6-hexes for X seconds. Take X% less damage from Burning enemies.

Kahunahuna

(X) Every X attacks, deal X% (%AD) true damage.

Killer Instinct

(X) Abilities target's the lowest health enemy in range instead. Gain X % Mana Regen and +1 % Range.

Living Wall

(X) Gain X% Armor and X% MR. At combat start allies in the back row gain X% Attack Speed for every X% Armor and % MR this champion has.

Mage

(X) Cast abilities twice but deal X% less damage.

Mage 2

Every other cast, this champion casts their Ability twice and has modified total % AD.

Magic Expert

(X) Gain X% AP and gain X% more % AP from all sources.

Mana Rush

(X) Reduce mana cost by X. Gain X% AD and X % AP.

Mastermind

(X) At combat start, gain X mana and give X mana to all allies in a line in front of you.

Max Arcana

(X) Gain X% AP, and permanently gain X every 2 takedowns.

Max Attack

(X) Gain X% AD, and permanently gain X% every 2 takedowns.

Max Speed

(X) Gain X% Attack Speed, and permanently gain X% every 2 takedowns.

Max Vitality

(X) At combat start gain X permanent Health. Every X seconds this champion survives, gain X additional permanent Health.

Mechador

(X) When you field Mighty Mech and Luchador, The Mighty Mech benefits from Luchador.

Mech Pilot

At combat start, pilot the Mighty Mech, granting it a portion of this champion's stats. When it reaches X% health, leap out and rejoin combat.(X) The Mighty Mech gains X% Durability.

Exclusive to:

Mind Battery

(X) The first ability use each combat grants X Mana Regen and X% AP.

Needlework

(X) Fire X bonus needles with every 1st and 2nd cast that deal X% damage.

Not Done Yet

(X) Once this champion has died X times, gain X% Health and X% Attack Speed.

On The Edge

(X) Start combat with X% health, but gain X% Damage Amp.

Ordinary

(X) If none of this champion's traits are active, gain X-X %Health and X-X% Attack Speed (based on current Stage).

Over 9000

(X) At the start of each round, gain a random permanent stat bonus.

Pack Tactics

(X) Gain X packmates that deal X% AD physical damage. When Naafiri uses her ability, packmates dash to the lowest health enemy within X-hexes.

Exclusive to:

Power Font

(X) At combat start and every X seconds, gain X Mana Per Second.

Precision

(X) Set Attack Speed to X. Convert X% Attack Speed to X% AD. Attacks deal X% more damage and grant X more mana.

Pure Heart

(X) Every X seconds heal this champion and allies within 2-hexes for X% of their missing health.

Pursuit

(X) On cast dash, fire X additional shots, and gain X% AP for the rest of combat.

Ramping Rage

(X) Gain X% Attack Speed on every attack.

Rare Treat

(X) Your Monster has +X Monster Trainer levels.

Exclusive to:

Regenerative

(X) Heal X% Health every X seconds and gain X% increased healing from all sources.

Resistant

(X) Reduce each instance of incoming damage by X.

Robo Ranger

(X) Gain X% of The Mighty Mech's % AD, % AP, and X% Health.

Exclusive to:

Round Two

(X) On death, summon a Training Dummy equipped with the same items.

Selfish

(X) Gain X% Durability and heal for X% of damage dealt by all other allies.

Serious Slam

(X) The first attack on each enemy deals X% (%AD) physical damage and knocks up for X seconds.

Shadow Clone

(X) Create a perfect copy of this champion that deals X% damage.

Singularity

(X) Become a X-hex singularity, dealing X% (%Health) as magic damage every second. When enemies die in the singularity, gain X permanent % Health.

Exclusive to:

Sky Piercer

X) Damage 30% Shreds and Sunders enemies for X seconds. Deal X% increased damage against Shredded and Sundered enemies.Shred/Sunder: Reduce Armor and Magic Resist.

Socialite

(X) At the end of planning phase, mark all hexes within 1 hex of this champion. Champions that start combat in a marked hex gain X% Damage Amp and X% Health.

Solar Breath

(X) Every X seconds, 1% Burn and 33% Wound the nearest enemy for X seconds. Deal X% more damage to Burning enemies.

S.O.L.E. Fighter

(X) If this champion is the only Soul Fighter fielded, it gains the benefits of Soul Fighter (4).

Exclusive to:

Soul Chipper

(X) Dealing magic damage reduces % MR by X.

Space Ace

X Damage dealt contributes X% more to The Crew's ship damage.

Exclusive to:

Spiky Shell

(X) Gain X% Armor. Enemies attacking this champion take (X + X per stage) physical damage.

Spirit Sword

(X) Gain X% Critical Strike chance. Attacks that critically strike deal X% bonus magic damage.

Stand Alone

(X) If alone in its row, gain X% Health.

Star Sailor

(X) This champion benefits X% more from Star Guardian for each star level they have.(X) Both champions benefit X% more from Star Guardian for each star level they have.

Exclusive to:

Star Student

Gain bonus Health and X% additional Potential while Battle Academia is active.(X) X% Health; +X% Damage Amp.

Exclusive to:

Storm Bender

(X) Summon a roaming storm that echoes X% of damage dealt as magic damage. (X) Both champions contribute damage. The storm is bigger.

Stretchy Arms

(X) Gain X% Attack Speed and +X% Attack Range.

Strong Spark

(X) Every X seconds, deal X% of the closest enemy's maximum Health as magic damage. Deal the same damage to enemies whenever they are stunned.

Super Genius

(X) Every X seconds gain % AP equal to % Mana Regen.

Supremacy

(X) This champion is always the Supreme Cell. While Supreme Cells is active, gain X% Damage Amp, doubled for the rest of combat after killing X enemies.

Exclusive to:

Surge 66

(X) At combat start, gain X% Attack Speed and X% AP. After X and X attacks, this amount doubles.

Tank-zilla

(X) Gain X% Health and grow larger. After X seconds, stomp the board, knocking up all enemies for 1.5 seconds

Thrillseeker

On kill, heal X% (%Health) and gain % Attack Speed for X seconds.(X) and execute enemies below X% health.

Tiny Terror

(X) Gain X% Attack Speed. At X% health, double it for the rest of combat and shrink in size for X seconds, dodging all attacks.

Trickster

At X% Health, dash to the furthest enemy, gain % Damage Amp, and leave behind a Training Dummy

Ultra Stance

(X) Gain the Juggernaut, Duelist, and Executioner traits regardless of Lee Sin's stance.

Exclusive to:

Undefeated

(X) Gain X Health for each player combat win or X% Damage Amp per loss.

Unflinching

(X) Gain X% %i:scaleSV% and immunity to crowd control for the first X seconds of combat.

Unstoppable

(X) Gain X% Health and immunity to crowd control. Charge to new targets, stunning enemies passed through for X seconds.

Warming Up

(X) At combat start gain X% Armor, % MR. Every second, convert X% Armor, % MR to X% AD. (up to X)

Weights

(X) Gain X Weights and move and attack X% slower. Player combats drop X Weight, losing drops 1 more. When all Weights are dropped, move faster and gain X% Attack Speed and X% Durability.